PM3.02 - Zero Suit Samus - Subaction - SpecialS
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Stats
IASA: |
None |
Hitboxes active: |
24-25, 30-33 |
Hitbox set 0 hits: |
24, 30 |
Subaction Index: |
0x1d5 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:24-25
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Direct |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
79 |
0 |
20 |
Electric |
Unknown(56) |
false |
0.5 |
0.1 |
3 |
1 |
|
0 |
1 |
3 |
57 |
0 |
25 |
Electric |
Unknown(56) |
false |
0.5 |
0.05 |
3 |
1 |
|
0 |
2 |
3 |
39 |
0 |
30 |
Electric |
Unknown(56) |
false |
0.5 |
0.05 |
3 |
1 |
|
Frames:30-33
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Direct |
Hitlag Mult |
SDI Mult |
Shield Dmg |
Rehit Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
9 |
80 |
50 |
110 |
Electric |
Unknown(56) |
false |
1.95 |
0.65 |
3 |
2 |
6 |
11 |
|
Scripts
Main
- AsyncWait(23.0)
- Goto(0x171c8)
GFX
- AsyncWait(21.0)
- GraphicEffect(GraphicEffect { graphic: 39, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(29.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 25, graphic: 12, bone: 0, x_offset: 33.0, y_offset: 8.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- AsyncWait(23.0)
- SoundEffect1(4922)
- SyncWait(1.0)
- SoundEffect1(4998)
- AsyncWait(28.0)
- loop Infinite times:
- if (EnteringOrIsInHitLag)
- IfStatementAnd ((LongtermAccessFloat(CurryAngle1) GreaterThan scalar(0)))
- DeleteAllHitBoxes
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- ChangeSubactionRestartFrame(SpecialSBreak)
- SyncWait(1.0)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(18.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(30.0)
- Rumble { unk1: 13, unk2: 0 }